Game UI/UX · 2021–23

Interfaces That Feel Alive

A few of the games I've designed outside the AAA world: my solo RPG thesis, a 40-person student game, and a concept redesign for one of my favorite games.

Discipline
Game UI / HUD
Tools
Figma, Photoshop, Unity
Range
Indie, student, and concept
Role · UX/UI Designer

Moksha

A solo 2D top-down RPG, and my USC design thesis

A pixel 2D top-down RPG set inside the mind of a soul at its lowest. You play as the self, venturing deep into your own mind to face guilt, misery, and everything in between, in search of eternal freedom. The themes draw from the Ashtavakra Gita. I designed and built it on my own as my BFA design thesis at USC. You can play it on itch.io.

Turtle Town

Game UI for a 2D base-building defense game, built with a 40+ student team

Duration
Jan 2022 - May 2022
Role
Technical UI Designer
Tools
Figma, Photoshop, Unity, Perforce, C#
Team
40+ students

My Quest

Redesign and improve the pre-existing UI for Turtle Town, a 2D PC base-building defense game. The old interface was cluttered, and a lot of the tasks players needed to perform to really experience the game were hard to complete. My aim was to cut player confusion and frustration around those tasks, and make the interface feel far more elegant.

Playtesting

I ran three rounds of playtests and turned each round's friction into a concrete fix.

Playtest 1

Players couldn't tell where to place buildings, couldn't zoom the build view, and weren't sure of the click-to-walk controls. I added on-screen control hints and clear build spots that highlight a building icon on hover.

Playtest 2

Upgrading and repairing buildings was confusing, and a menu bug sent clicks to the wrong menus. I consolidated upgrade and repair info into one dedicated panel.

Playtest 3

Too many tasks at once left players unable to track what needed doing. I added a dedicated quest panel so every task lives in one place.

Screens & Explorations

Rocket Labs

A concept redesign of Rocket League's customize UI

About Rocket League

Rocket League is Psyonix's high-octane mashup of arcade soccer and vehicular mayhem. It launched in 2015 and went free-to-play in 2020, which only grew its community.

Concept

A self-initiated concept to grow community interest in Rocket League through Rocket Labs, giving players full control over the design of their cars: custom-designing their own decals or editing the ones the game provides. Rocket Labs merges the Item Shop and the Garage with community features built in, plus pre-launch in-game events and a new character introduced alongside it to add a layer of personification.

Screens & Concepts

Next project

No Dead Ends

Revamping a vedic-astrology services platform, starting with a booking flow that left people stranded.

Read the story